RocketTux: Download and Play Like a Normal Program!

Yup, you no longer need a master’s degree in Compu Fu to play the game! How about that, eh? 🙂

Thanks to the mighty kind folks who created Node JS and NW.js, I was able to package the open source Chromium web browser along with the game, allowing it function like any other Windows or Linux program. Simply download the zip file, extract it, and run the game from its folder!

20MB of game data, 185MB of web browser based “game engine”…

It’s important to note that I am still very much developing the game, so I have yet to implement all of the features and functionality. That said, I have completed the collecting of coins and items, and all the level themes are unlocked for testing, so there is fun to be had. There’s a video at the bottom of this post where I demonstrate playing this part of the game. If you have a GitHub account, feel free to post any issues you find with the game, otherwise you can share your feedback in an email.

Download and Play
Windows 7/8/10: 64 Bit, 32 Bit
Linux: 64 Bit, 32 Bit
Previous Releases

Installation & Requirements
Download the file for your operating system, extract it, open the created folder, and run RocketTux.exe or RocketTux, as you would any other Windows or Linux program. The game should play well on any recent PC/laptop/Chromebook that has hardware accelerated graphics, 2GB RAM, and a dual core CPU. To give you an idea, it’s a little slow my old Core2 Q8200 quad core desktop that has 8GB of DDR2 RAM and a 1GB Nvidia Geforce 450 graphics card, yet it plays great on my Intel based Chromebooks. See this document for help with running RocketTux on a Chromebook.


Currently I am working on completing all of the level sections for bump up to version 0.5.0, as I just recently completed the sprite sheet (save for room I left for minor details I may find I want later. I can be so OCD…). These are actually really fun and easy to create using the Tiled editor, so time and inspiration are all that are holding up release 0.5.0!

I will create a new download zip file for each major “point release”, while the master branch of the GitHub repository will remain in step with my development. You should be able to clone the repo and build an up to date release at any time, as I intentionally won’t push commit changes that break the game. Along those lines, there won’t be any further changes to the file structure of the game, apart from adding new music and possibly new/different sound effects, so it should continue to “just work” for all of us. Yay! 🙂

Enjoy!

Recent Video:

Older Video:

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